"Esta web utiliza cookies para facilitar la navegación por ella y para realizar análisis de su uso, incluida la elaboración de perfiles de navegación con fines publicitarios. Si continua navegando, consideramos que acepta su instalación. Para obtener información detallada sobre las cookies que utilizamos, incluyendo cómo configurar su navegador para rechazarlas, pulse aquí."

restauración

ficha técnica

INFORMATICA
THE ETHICS OF COMPUTER GAMES
THE ETHICS OF COMPUTER GAMES
2009
264
TELA
978-0-262-01265-2
ENGLISH
añadir a favoritos

sinopsis

Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.


*Todos nuestros productos incluyen el IVA, ampliar información


comentarios de los usuarios/usuarias