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REAL GAMES

WHAT'S LEGITIMATE AND WHAT'S NOT IN CONTEMPORARY VIDEOGAMES
CONSALVO, MIA

IVA incluido

Descripción
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.In videogame cr iticism, the worst insult might be That's not a real game! For example, That's not a real game, it's on Facebook! and That's no t a real game, it's a walking simulator! But how do people judge what is a real game and what is notwhat features establish a game 's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of vide ogames and find...[Leer más]

Estado: Disponible para compra online en 10-15 días

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DetallesMIT PRESS
2019
0
Formato: Cartone
ISBN: 9780262042604
Idioma: INGLÉSMateria: Videojuegos

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