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THE VIDEOGAME INDUSTRY DOES NOT EXIST

WHY WE SHOULD THINK BEYONG COMMERCIAL GAME PRODUCTION
KEOGH, BRENDAN

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Description
A cultural intervention, The Videogame Industry Does Not Exist challenges core assumptions about videogame productionideas about cr eativity, professionalism, labor, diversity, education, globalization, and community. Its in-depth, complex portrayal suggests new ways of seeing, and engaging in, the videogame industry that really does exist.

Status: Available for online purchase in 10-15 days

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DetailsMIT PRESS
2023
248 Pages
Format: Rústica
ISBN: 9780262545402
Language: INGLÉSCategory: Video game

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