COMMUNITIES OF PLAY

EMERGENT CULTURES IN MULTIPLAYER GAMES AND VIRTUAL WORLDS

Pearce, Celia

The Mit Press

2009

326 Páginas

Formato: Tela

ISBN: 9780262162579

Idioma: Inglés

Materia: Cultura digital

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds.

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