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EVERYTHING TO PLAY FOR

HOW VIDEOGAMES ARE CHANGING THE WORLD
DID, MARIJAM

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Description
Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them.

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DetailsVERSO
2024
288 Pages
Format: Rústica
ISBN: 9781804293249
Language: INGLÉSCategory: Digital Culture

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