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GAMING THE IRON COURTIN

HOW TEENAGERS AND AMATEURS IN COMMUNISTCZECHOSLOVAKIA CLAIMED THE MEDIUM OF COMPUTER GAMES
SVELCH, JAROSLAV

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DetallesMIT PRESS
2018
351 Páginas
Formato: Tela
ISBN: 9780262038843
Idioma: INGLÉSMateria: Videojuegos
DescripciónHow amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a me ans of self-expression.Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curta in. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and polit ically subversive. In Gaming the Iron Curtain, Jaroslav velch offers the first social history of gaming and game design in 1980s Cz echoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc.velch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self- expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were amo ng the first in the world to make activist games about current political events, anticipating trends observed decades later in indep endent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creat ive, and be heard.

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